Ghosts of the Wayline
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Factions
Factions
7 pages
Factions: Criminal & Fringe
These factions operate outside (or in opposition to) the law.
Factions: Hegemony
These factions represent the official power structures of the Hegemony and its approved organizations.
Factions: Weirdness
These factions operate in the realm of mysticism, the Way, and strange Precursor secrets.
The Cobalt Syndicate
The dominant criminal syndicate in Procyon. Pragmatic, profit-driven, and surprisingly well-organized. They've survived by staying out of political conflicts — until now.
Apr 26, 2026
The Cult of the Stellar Flame
Way mystics who believe the Procyon sector holds something sacred — a signal or entity left behind by the Ur that, if awakened, will transform the nature of consciousness in the sector.
Apr 26, 2026
The Hegemony
The iron fist that rules from the Core. In Procyon, they're represented by governors, guild officers, and a military presence that is stretched thin but ruthless when provoked.
Apr 26, 2026
The Hidden Faction
No name. No visible membership. A series of dead drops, anonymous payments, and very specific knowledge that shouldn't exist.
Apr 26, 2026