These factions operate in the realm of mysticism, the Way, and strange Precursor secrets.
These factions operate in the realm of mysticism, the Way, and strange Precursor secrets.
| Faction | Tier | Goal |
|---|---|---|
| Sah'iir | IV | Maintain merchant family dominance |
| Suneaters | IV | Extinguish a star to recreate jump gate tech |
| The Agony | III | Move Planet Omega toward Mem |
| Ashtari Cult | III | Align the moons of Nightfall |
| Vignerons | III | Immortality via artifact tech |
| Ghosts | II | Find their ship the Skeleton Key |
| Mendicants | II | Heal and wander the stars |
| Nightspeakers | II | Find a set of dangerous Precursor artifacts |
| Acolytes of Brashkadesh | I | Convert an entire factory to their religion |
| Conclave 01 | I | Control mining sites and Precursor AI |
| Vigilance | I | Enforce ancient code of justice |
Tall, ebon-skinned xenos who travel with blindfolded servants that speak for them. They gave the Hegemony their ansible network. Have creepy black-metal ships. Very rich and work as merchant families.
Ur-archaeologists and scientists obsessed with recreating jumpgate technology. Looking to extinguish a star in pursuit of their goals.
Human Cultists who infect themselves with Way creatures to access the universe in unsettling ways. Named for the pain most endure for their usual abilities. HQ: a platform orbiting Planet Omega (Holt system). Goal: Move Planet Omega toward Mem to "feed the oceans." - Key NPCs: Lexal (mystic, addicted, power-hungry, winged). Iritha (mystic, many-limbed, glowing, powerful, potent). Noro (mystic, calculating, enrapturing, elongated). - Quirk: Each member is changed in some highly visible way — extra limbs, semi-spectral forms, or many new mouths and eyes. Allies: Dyrinek Gang, The Maelstrom. Enemies: Church of Stellar Flame, House Malklaith.
Precursor worshipers claiming Ur descent. They carry vials of gases from the Ashtari Cloud, which they inhale to connect to their presumed ancestors. Visions suggest Ur sites on Nightfall's moons can control the planetoids. Goal: Align the moons of Nightfall. - Key NPCs: Urmak Theon (compassionate, educated, well spoken). Urmak Lesh (artificer, ex-Guilder, researcher). Urley Fean (Noble, cautious, hidden, influential). Rokono Maex (captain, scavenger, coarse, nonbeliever, stoic). - Quirk: Each member wears a small vial of Ashtari gas to "commune" with their "Ur past." Allies: Ghosts, Mendicants. Enemies: Church of Stellar Flame.
A small handful of immortality seekers using artifact-tech implants and chemicals distilled from the living. Several of them have been around for hundreds of years. Most were powerful before their transformation, though they now conceal their true identities.
Scientists who, due to a mishap, live exo-suited in a half-phased state. The Church of Stellar Flame offers a significant bounty on them and their ghost ship, the Skeleton Key — dead or destroyed (but certainly not alive). Allies: Ashtari Cult, Mendicants.
Originally the Church of the Emerald Heart, their organization was politically destroyed. Now they wander the stars as traveling physicians and healers. They will tend to anyone who requests aid. Allies: Ashtari Cult, Ghosts.
Mystics with dark proclivities bent on finding a set of dangerous Precursor artifacts. Initiates train aboard the vast, unlit ship Blackstarr (Brekk system).
A collective that eschews individuality. Initiates adopt the same garb and the name "Ashkad," in the pursuit of perfection at any cost. They have an Ur artifact called the Pillar of Truth — attuning to it allows Acolytes to communicate with each other and invoke the skills and memories of other Acolytes, who can act through them. Many meditation rooms throughout Indri. Allies: Mendicants. Enemies: Ashen Knives, Guild of Engineers.
Independent, sentient Urbots led by an ancient Urbot known as the Prime. Working to control the mining sites and gain control over Precursor AI modules required to generate true sentient machines. Allies: Borniko Syndicate, Echo Wave Riders, Wreckers.
Warrior mystics bearing artifact blades, who seek to enforce an ancient code of justice on any they find wanting.