Factions: Criminal & Fringe

These factions operate outside (or in opposition to) the law.

Factions of Procyon — Criminal & Fringe

These factions operate outside (or in opposition to) the law.

Faction Tier Goal
Lost Legion IV Dethrone the Hegemon
Scarlet Wolves IV Expand assassination contracts
Vorex IV Free her sister from the Counters Guild
Ashen Knives III Control major planetary crimes in Rin
Borniko Syndicate III Steal Governor Malklaith's rings
Draxler's Raiders III Raid and disable ships (Iota/Brekk)
The Maelstrom III Expand from the Ashtari Cloud
Echo Wave Riders II Run the most dangerous races
Janus Syndicate II Weapons dealing
Turner Society II Drug trade via Holt
Cobalt Syndicate I Unify the labor force
Dyrinek Gang I Grow wherever like-minded folks are
Wreckers I Pick battlefields clean

Lost Legion (Tier IV)

Formerly the Hegemon's personal guard, they rebelled when the current Hegemon rose to power. They seek to see the Hegemon dethroned and have been guns for hire ever since the schism.

Scarlet Wolves (Tier IV)

Although they often hire themselves out as bounty hunters, the Scarlet Wolves are a renowned group of assassins. Each bears a distinctive tattoo of a wolf holding a star in its mouth.

Vorex (Tier IV)

The most successful information broker to ever live. Can access any terminal in the system — though no one can explain how. Frantically seeking her sister, who the Counters Guild took hostage.

Ashen Knives (Tier III)

Once lean and battle ready, the Ashen Knives are a decadent Syndicate focused on drugs, gambling, and pleasures of the flesh. Drug dens, gambling houses, and a hidden reinforced bunker on Warren (HQ). Goal: Control major planetary crimes in Rin. - Key NPCs: Pasha Qu'oin (sly, corpulent, sartorial, decadent). Knife Lirik (xeno, gambler, deadly, graceful). Oya (high ranking, greedy, well armed, natural leader). - Quirk: To join, Knives must take a life. Regional leaders are titled "Pashas." Allies: The Maelstrom. Enemies: Cobalt Syndicate, House Malklaith.

Borniko Syndicate (Tier III)

A tightly knit group of thieves who steal high-end technological supplies. Managed to erase a former Counters Guild shadow repository from the Guild ledgers. Joining requires pulling off a heist that impresses the leadership. - Key NPCs: Ria "Keycard" (wizard-class hacker, ambitious, daring). Nals E (Urboticist, gearhead, muscled). MaxiMillions (arrogant, expert infiltrator, gorgeous). Pip (mystic, xeno, small, unsettling). Allies: Conclave 01, Echo Wave Riders, Wreckers. Enemies: Counters Guild, Guild of Engineers, Starsmiths Guild.

The Maelstrom (Tier III)

Rowdy space pirates living in the Ashtari Cloud nebula (Rin system), which is difficult to navigate. Often clash with the Legion. Home base: The Cove.

Draxler's Raiders (Tier III)

Fierce individualistic pirates who specialize in disabling ships before boarding. Mostly found in Iota and Brekk.

Echo Wave Riders (Tier II)

Pilots. Many organize illegal races. Many take dangerous jobs for pay, and a few test dangerous new engine/flight technologies for the Guild. They wear a pin that shows how many races they've won.

Janus Syndicate (Tier II)

Weapons dealers that specialize in ship weapons, headed up by the ruthless Viktor Bax, who insists on doing the first deal with every client in person.

Turner Society (Tier II)

A Holt-based Syndicate running drug dens masquerading as society houses. Their drugs are cooked with rare Aketi animal parts and Vosian crystals — which they sometimes have trouble sourcing.

Cobalt Syndicate (Tier I)

Once a labor union, now turned to smuggling and extortion to carve out shipping lanes and have a real say. Every member wears a solid blue stripe somewhere on their clothing. - Key NPCs: Jax (leader, cold, killer, arrogant). Keve (captain, augmented, defiant, enterprising). Sephua (Jax's sibling, thug, daring, envious, gambler). Allies: Dyrinek Gang, The Maelstrom. Enemies: Ashen Knives, Guild of Engineers, Starsmiths, Yaru.

Dyrinek Gang (Tier I)

Mostly young, disenfranchised xenos who have turned to crime and found strength and solidarity with each other. Based on Warren but looking to expand wherever there are other like-minded folks.

Wreckers (Tier I)

Scavengers and thieves with a few brilliant hackers. They incite factions to fight so that they may pick the battlefields clean later.

Updated unknown import