Amerath

A Guild garden planet with an ancient Mendicant temple hidden inside tourist ruins. Beautiful. Quietly strange.

Synced from Notion.

Amerath

A Guild garden planet with an ancient Mendicant temple hidden inside tourist ruins. Beautiful. Quietly strange.

Amerath is officially a Guild-owned vacation planet — a rare bit of aggressively curated nature in an industrial sector. The wealthy come here for "authentic" rustic experiences that cost more than a freighter crew makes in a year. The ruins marketed as charming backdrop to luxury resorts are, in fact, genuinely Ur-period structures that the Guild has cleaned up and misidentified.

Scene: Vineyard terraces and clean-aired resort villages. Hegemony families on holiday. Guild wardens in clean uniforms showing tourists a sanitized "Precursor" exhibit. Behind the exhibit: a door that was there before the Hegemony.

Campaign relevance: The Mendicant temple hidden in the ruins is a neutral safe harbor — the wandering physicians never turn away the injured or desperate. Vignerons (immortality-seekers) have a pleasure den called Anodyne here, which is also a front for something considerably darker. Potential downtime recovery location between jobs.

Key locations:

  • Rost — the main Guild-controlled port and resort hub

  • The Mendicant Temple — hidden in a ruin complex; healers, no questions

  • Anodyne — Vigneron pleasure den; extremely high-end, extremely dangerous

  • The Real Ruins — behind the Guild exhibit, marked as off-limits

Updated Apr 26, 2026 jkomg Notion