Wankershim

**Class & Level:** Bard 5 / Paladin 10 (College of Valor / Oath of Redemption)

Wankershim

Class & Level: Bard 5 / Paladin 10 (College of Valor / Oath of Redemption) Species: Half-Elf Background: Urchin Alignment: Neutral Good Player: kennjason


Stats

AC 17
HP 118
Speed 30 ft. (Walking) · 30 ft. (Flying)
Initiative +5
Hit Dice 5d8 + 10d10
Proficiency Bonus +5
Spellcasting Ability CHA (both classes)
Spell Save DC 17 (Bard) / 17 (Paladin)
Spell Attack Bonus +9 / +9
Passive Perception 15
Passive Insight 20

Ability Scores: STR 11 (+0) · DEX 16 (+3) · CON 14 (+2) · INT 12 (+1) · WIS 10 (+0) · CHA 18 (+4)

Immunities: Magical sleep · Disease · Frightened · Critical Hits

Senses: Darkvision 60 ft.

Saving Throw Bonus: +4 on saves; advantage against being charmed; magic can't put him to sleep.

Top Skills: Persuasion +14 · Insight +10 · Sleight of Hand +8 · Stealth +8 · Deception +6 · History +6 · Intimidation +6 · Performance +6 · Perception +5 · Athletics +5 · Acrobatics +5


Combat

Attack Hit Damage
Holy Avenger Rapier +11 1d8+8 Piercing +2d10 Radiant (Finesse, Vex)
Moonblade +11 1d8+8 Slashing (Versatile, Finesse, Sap; 6/6 charges)
Dagger +8 1d4+5 Piercing
Unarmed Strike +5 1 Bludgeoning

Divine Smite — Expend a spell slot to deal 2d8 extra radiant damage (+1d8 per slot level above 1st, max 5d8; +1d8 vs undead/fiends).


Key Features

Sacred Oath: Oath of Redemption — Dedicated to peaceful resolution and protecting others.

Channel Divinity (1 / Short Rest): - Emissary of Peace — Bonus action: +5 to CHA (Persuasion) checks for 10 minutes. - Rebuke the Violent — Reaction immediately after an attacker within 30 ft. hits another creature: the attacker makes WIS save (DC 17) or takes radiant damage equal to the damage dealt (half on success).

Oath Spells (always prepared): Sanctuary · Sleep · Calm Emotions · Hold Person · Counterspell · Hypnotic Pattern · Dimension Door · Guardian of Faith · Hold Monster · Wall of Force

Divine Sense (5 / Long Rest) — Detect celestials, fiends, and undead within 60 ft. (not behind total cover) until end of next turn.

Lay on Hands (50 HP / Long Rest) — Touch to restore any HP amount from pool, or 5 HP to cure a disease or neutralize a poison.

Fighting Style: Dueling — +2 damage when wielding a melee weapon in one hand.

Divine Health — Immune to disease.

Extra Attack — Attack twice when taking the Attack action.

Aura of Protection — Friendly creatures within 10 ft. add +4 (CHA modifier) to all saving throws while conscious.

Aura of the Guardian (Reaction) — When a creature within 10 ft. takes damage, magically take that damage instead.

Aura of Courage — Friendly creatures within 10 ft. can't be frightened while conscious.

Indomitable (Bard: Jack of All Trades) — Add +2 to any ability check not already including proficiency.

Bardic Inspiration (4 / Short Rest, d8) — Bonus action: grant a creature within 60 ft. an inspiration die to add to one ability check, attack roll, or saving throw.

Combat Inspiration — A creature with Bardic Inspiration can use it to add the die to a weapon damage roll or AC against one attack (after seeing roll, before outcome).

Song of Rest — During short rest, creatures regaining HP spend Hit Dice and regain an extra 1d6.

Expertise — Proficiency doubled for Persuasion and Insight.

Font of Inspiration — Regain all Bardic Inspiration uses on short or long rest.

Feats: Defensive Duelist (Reaction: add +5 to AC when hit with a finesse weapon you're proficient with)

Half-Elf Traits: Darkvision 60 ft. · Fey Ancestry (advantage vs charmed, immune to magical sleep) · Skill Versatility


Spells

Bard Cantrips: Vicious Mockery · Light · Prestidigitation

Bard Slots (1st–3rd, folded into multiclass pool): - 1st: Feather Fall · Heroism · Speak with Animals [R] - 2nd: Invisibility · Knock - 3rd: Glyph of Warding · Tiny Hut [R] · Dispel Magic

Paladin Prepared + Always Prepared: - 1st: Protection from Evil and Good · Shield of Faith · Cure Wounds · Ceremony · Sanctuary [AP] · Sleep [AP] · Bless · Command · Detect Evil and Good · Detect Magic · Detect Poison and Disease · Divine Favor · Heroism · Purify Food and Drink · Compelled Duel · Searing Smite · Thunderous Smite · Wrathful Smite · Divine Smite - 2nd: Find Steed · Locate Object · Magic Weapon · Protection from Poison · Branding Smite · Shining Smite · Aid · Lesser Restoration · Gentle Repose · Warding Bond · Zone of Truth · Calm Emotions [AP] · Hold Person [AP] - 3rd: Crusader's Mantle · Revivify · Counterspell [AP] · Hypnotic Pattern [AP] · Create Food and Water · Daylight · Dispel Magic · Magic Circle · Remove Curse · Aura of Vitality · Blinding Smite · Elemental Weapon · Spirit Shroud - 4th (1 slot): Dimension Door (Cape of the Mountebank) - 5th (2 slots): Gaseous Form (Moonblade) · Haste (Moonblade) - 6th (Moonblade): Counterspell


Equipment

Attuned: Winged Boots · Holy Avenger Rapier · Moonblade

Armor: Adamantine Breastplate

Weapons: Holy Avenger Rapier · Moonblade · Dagger · Rapier

Notable: Cape of the Mountebank · Ring of Evasion · Ring of Spell Storing · Potion of Healing (Superior ×2) · Potion of Healing · Holy Water (×10) · Bombs (×9) · God Juice (×25) · Chesterfield (Draft Horse) · Wagon

Languages: Common, Elvish, Orc

Tools: Disguise Kit, Drum, Horn, Lute, Thieves' Tools

Updated unknown import