**Class & Level:** Warlock 15 (The Celestial)
Class & Level: Warlock 15 (The Celestial) Species: Air Genasi Background: Custom Player: kennjason
| AC | 18 |
| HP | 123 |
| Speed | 35 ft. |
| Initiative | +8 |
| Hit Dice | 15d8 |
| Proficiency Bonus | +5 |
| Spellcasting Ability | CHA |
| Spell Save DC | 18 |
| Spell Attack Bonus | +12 |
| Passive Perception | 10 |
Ability Scores: STR 16 (+3) · DEX 16 (+3) · CON 16 (+3) · INT 10 (+0) · WIS 10 (+0) · CHA 20 (+5)
Resistances: Lightning, Radiant
Senses: Darkvision 60 ft.
Saving Throw Bonus: +2 on saves; advantage on CON saves to maintain concentration.
Top Skills: Persuasion +10 · Religion +5 · Arcana +5 · Intimidation +5
| Attack | Hit | Damage |
|---|---|---|
| Eldritch Blast | +12 | 1d10+5 Force (×3 beams) |
| Shocking Grasp | +14 | 3d8 Lightning |
| Primal Savagery | +12 | 3d10 Acid |
| Produce Flame | +12 | 3d8 Fire |
| Staff of Power | +10 | 1d6+5 Bludgeoning +1d6 Force |
| Dagger | +8 | 1d4+3 Piercing |
Otherworldly Patron: The Celestial — Powers drawn from the Upper Planes.
Pact of the Tome — Grimoire granting additional cantrips and ritual casting.
Healing Light (16d6 / Long Rest) — Bonus action: heal one creature within 60 ft. by spending dice from the pool (max 5d6 at once).
Expanded Spell List — Celestial bonus spells always available.
Bonus Cantrips: Light · Sacred Flame (count as warlock cantrips but don't count against cantrips known)
Radiant Soul — Resistance to radiant damage. Add +5 to one radiant or fire damage roll per cast.
Celestial Resilience — Gain +20 temp HP on short or long rest. Also grant up to 5 creatures +12 temp HP each on rest.
Searing Vengeance (1/Long Rest) — At the start of your turn while making a death saving throw, spring back to 1 HP and deal 2d8+5 radiant damage to nearby creatures; they're blinded until end of current turn.
Mystic Arcanum: Investiture of Flame (6th) · Crown of Stars (7th) · Power Word Stun (8th)
Eldritch Invocations: Agonizing Blast (+5 to Eldritch Blast damage) · Armor of Shadows (Mage Armor at will) · Aspect of the Moon (no sleep needed) · Eldritch Mind (advantage on CON concentration saves) · Gift of the Protectors (see below) · Tomb of Levistus (1/SR reaction: encase in ice for 100 temp HP, then vulnerable to fire, speed 0, incapacitated until ice melts) · Witch Sight (see true form of shapechangers/illusions within 30 ft.)
Gift of the Protectors — Any creature whose name is written in the Book of the Pact drops to 1 HP instead of 0 (once per long rest per creature). Names in the book: Tari · Ula · Letum · Duskin · Wanker.
Feats: Alert (+5 to initiative, can't be surprised, attackers don't gain advantage from being unseen)
Air Genasi Traits: Unending Breath · Lightning Resistance · Mingle with the Wind (Shocking Grasp at will; Feather Fall 1/LR; Levitate 1/LR at 5th level) · Darkvision 60 ft.
Cantrips: Eldritch Blast · Thunderclap · Mage Hand · Poison Spray · Shocking Grasp · Light · Sacred Flame · Word of Radiance · Primal Savagery · Produce Flame
Pact Slots (5th level, ×3): - 1st: Guiding Bolt · Cure Wounds · Magic Missile (Staff) · Feather Fall · Mage Armor (Invocation) - 2nd: Shatter · Levitate - 3rd: Gaseous Form - 4th: Guardian of Faith · Sickening Radiance · Raulothim's Psychic Lance - 5th: Flame Strike · Greater Restoration · Wall of Light · Synaptic Static · Far Step · Cone of Cold (Staff) · Fireball (Staff) · Hold Monster (Staff) · Lightning Bolt (Staff) · Wall of Force (Staff) - 6th (Staff): Globe of Invulnerability - 6th (Mystic Arcanum): Investiture of Flame - 7th (Mystic Arcanum): Crown of Stars - 8th (Mystic Arcanum): Power Word Stun
Attuned: Periapt of Wound Closure · Staff of Power · Tiara of Jarvis (Dormant)
Weapons: Staff of Power · Dagger · Rod of the Pact Keeper +2
Notable: Third Rod Piece · Spell Scroll (Level 5) · Spell Scroll (Level 6) · Holy Water (flask ×8) · Potion of Healing (Greater ×5)
Languages: Celestial, Common, Primordial
Tools: Glassblower's Tools