*An Adventure for 5th-Level Characters*
Not yet played — notes will appear here after the session.
An Adventure for 5th-Level Characters
The clockwork automatons that guard the svirfneblin town of Little Lockford have attacked the very residents they were meant to keep safe, forcing a town-wide evacuation. At the heart of the matter is Security Overseer Tixie Tockworth, a tinkerer who has turned malicious.
In this adventure, the characters must enter Little Lockford, recover a security key, and use it to activate a fail-safe device that shuts off the automatons.


The clockwork automatons that protect Little Lockford are the creations of a gnome tinkerer named Tixie Tockworth, who recently decided to become a mechanical being herself. She began with a series of procedures whereby she replaced parts of her body with machinery created in her workshop. At some point, Tockworth lost all compassion and empathy for her fellow townspeople. Her fellow tinkerers urged her to stop what she was doing, but she refused. When the militia tried to shut down her workshop, Tockworth unleashed her automatons on the citizens of Little Lockford, many of whom were killed. The survivors fled and regrouped outside the settlement in a nearby network of Underdark tunnels and caverns. The survivors then magically sealed the doors to Little Lockford to keep Tockworth's automatons from escaping.
Tockworth's painstaking transformation into a machine has occupied her for the past few weeks, during which time the other residents of Little Lockford have been searching for adventurers to help them reclaim their settlement.
Little Lockford's mayor, Braith Broadfoot, asks the adventurers to infiltrate the town and retrieve a security key last seen in Tockworth's possession. When used to activate a fail-safe device in Tockworth's workshop, the key permanently shuts down the automatons, rendering them harmless. How the characters deal with Tockworth is left up to them.