Eduardo "Eddie" Le Petomane

**Class & Level:** Barbarian 3 / Rogue 3 (Wild Magic Barbarian / Mastermind Rogue)

Eduardo "Eddie" Le Petomane

Class & Level: Barbarian 3 / Rogue 3 (Wild Magic Barbarian / Mastermind Rogue) Species: Human Background: Soldier Alignment: Lawful Neutral Player: kennjason


Stats

AC 17
HP 53
Speed 30 ft.
Initiative +3
Hit Dice 3d12 + 3d8
Proficiency Bonus +3

Ability Scores: STR 16 (+3) · DEX 16 (+3) · CON 14 (+2) · INT 11 (+0) · WIS 10 (+0) · CHA 10 (+0)

Saving Throws: Advantage on DEX saves against effects you can see while not blinded, deafened, or incapacitated (Danger Sense).

Top Skills: Stealth +9 · Thieves' Tools +9 · Athletics +6 · Sleight of Hand +6 · Intimidation +3 · Perception +3

Senses: Passive Perception 13


Combat

Attack Bonus Damage
Rapier +6 1d8+3 Piercing
Dagger +6 1d4+3 Piercing
Whip +6 1d4+3 Slashing (Reach)
Blowgun +6 4 Piercing
Unarmed Strike +6 4 Bludgeoning

Sneak Attack: +2d6 damage when hitting with advantage (or ally adjacent to target) with a finesse or ranged weapon.


Key Features

Rage (3/Long Rest) — Bonus action to rage for 1 minute. Advantage on STR checks and saves (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning/piercing/slashing. Can't cast or concentrate on spells while raging.

Wild Magic Surge — On entering rage, roll on the Wild Magic table. DC 13 save if a saving throw is required.

Magic Awareness (3/Long Rest) — Action to sense the location of any spell or magic item within 60 ft. that isn't behind total cover until end of next turn. Learn which school of magic it belongs to.

Reckless Attack — Advantage on STR melee attacks this turn; attack rolls against you have advantage until next turn.

Unarmored Defense (Barbarian) — AC = 10 + DEX + CON when not wearing armor.

Sneak Attack — Extra 2d6 damage once per turn with finesse/ranged weapon when you have advantage, or when an ally is adjacent to the target.

Cunning Action — Bonus action to Dash, Disengage, or Hide.

Expertise — Proficiency bonus doubled for two chosen skills.

Mastermind — Master of Intrigue — Proficiency with Disguise Kit, Forgery Kit, one gaming set. Can mimic speech patterns and accents after listening for 1 minute.

Mastermind — Master of Tactics — Use Help as a bonus action. Target of the Help can be within 30 ft. (not adjacent).

Thieves' Cant — Secret language hidden in normal conversation.


Equipment

Armor: Shield (AC +2)

Weapons: Rapier · Dagger · Whip · Blowgun

Notable: Cursed Luck Stone · Poison, Basic (vial) · Drow Poison (Injury) · Dice Set · Lantern, Hooded

Languages: Common, Draconic, Elvish, Gnomish, Thieves' Cant

Tools: Dice Set, Disguise Kit, Forgery Kit, Playing Card Set, Thieves' Tools, Vehicles (Land)


Backstory

Eddie's backstory is known to the GM.

Updated unknown import